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Lara Croft  Hytale avatar preview
GamesVideo Game, Movie

Lara Croft Hytale Character Recipe

Recreate Lara Croft in Hytale with this game-inspired character recipe inspired by Video Game, Movie. Follow the exact outfit, hair, color, and avatar.

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Manual recreation only

This page is a reference guide. It does not import, install, replace, or modify Hytale files.

Step-by-step creator path

Head

Haircut
Ponytail Braided Long
Unmapped
BrownDarker
PonytailBraidedLong.BrownDarker
Eyebrows
Medium
BrownDarker
Medium.BrownDarker
Eyes
Balanced
Turquoise
Plain_Eyes.Turquoise
Face Accessory
Agent Shades
Red
AgentGlasses.Red
Ear Accessory
Simple Hoops
Brass_PurpleVariant: Both
EarHoops.Brass_Purple.Both

General

Underwear
Bandeau
White
Bandeau.White
Body Characteristics
Muscular
Skin tone 08
Muscular.08
Face
Makeup
Face_MakeUp
Mouth
Makeup
Mouth_Makeup
Ears
Default
Default

Torso

Undertop
Catacomb Crawler Shirt
Turquoise
CatacombCrawler_Undertop.Turquoise
Gloves
Basic Gloves
Yellow
BasicGloves_Basic.Yellow

Legs

Pants
Catacomb Crawler Shorts
Maroon
CatacombCrawler_Shorts.Maroon
Shoes
Fashionable Boots
BrownDark
FashionableBoots.BrownDark
Unmapped tokens
These tokens are preserved exactly from the migrated recipe data.
haircut - Unknown cosmetic id "PonytailBraidedLong" in category "haircuts".
PonytailBraidedLong.BrownDarker

Design notes

This build aims for the most recognizable Video Game, Movie version of Lara Croft , not the most obscure alternate costume. In practice that means prioritizing the most readable in-game silhouette and gameplay-era styling, because Hytale reads broad shapes and clean contrast better than tiny decorative details. The goal is that players can identify the character quickly from the front and from a slight distance, even before they inspect every option in the creator.

The outfit choices were picked to preserve that first-read silhouette. We favor pieces that match the source costume before chasing tiny cosmetic details, so the torso, legs, and accessory combination communicates the right era or role immediately. If the source material has several nearby variants, this recipe leans toward the version most fans would call the default look for Lara Croft . That keeps the recreation stable when you compare screenshots, submit revisions, or share the preset with other Hytale players.

Hair, face, and color decisions are doing the second layer of accuracy. Here the priority is that hair, face, and accessory choices need to echo the original game model first. If a cosmetic is not a perfect one-to-one match, the recipe intentionally chooses the option that preserves expression, silhouette, and skin-tone balance rather than chasing a weaker literal match. The same logic applies to color picks: saturation and contrast are tuned for how Hytale renders them in-game, not just how they appear in a reference still.

If Hytale updates a cosmetic, renames a menu item, or shifts a color swatch, keep the silhouette first. Match the closest torso layer, keep the same light-versus-dark balance, and then tune hair, face, and skin-tone until the character reads correctly again. When in doubt, preserve the overall impression of Lara Croft before chasing minor details. That approach makes this recipe resilient to creator changes and easier to iterate into your own variation.

Review basis

Fan-made recreation inspired by Video Game, Movie. Screenshots and recipe data are preserved as reference material for manual creator matching.

Last content update: 7/11/2026

Recipe JSON

{
  "bodyCharacteristic": "Muscular.08",
  "underwear": "Bandeau.White",
  "face": "Face_MakeUp",
  "ears": "Default",
  "mouth": "Mouth_Makeup",
  "haircut": "PonytailBraidedLong.BrownDarker",
  "facialHair": null,
  "eyebrows": "Medium.BrownDarker",
  "eyes": "Plain_Eyes.Turquoise",
  "pants": "CatacombCrawler_Shorts.Maroon",
  "overpants": null,
  "undertop": "CatacombCrawler_Undertop.Turquoise",
  "overtop": null,
  "shoes": "FashionableBoots.BrownDark",
  "headAccessory": null,
  "faceAccessory": "AgentGlasses.Red",
  "earAccessory": "EarHoops.Brass_Purple.Both",
  "skinFeature": null,
  "gloves": "BasicGloves_Basic.Yellow",
  "cape": null
}

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