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Ciri Hytale avatar preview
GamesThe Witcher 3

Ciri Hytale Character Recipe

Build Ciri in Hytale with white ponytail hair, pale eyes, scarred face, white shirt, brown strap, gloves, maroon lower layer, and Witcher notes.

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Manual recreation only

This page is a reference guide. It does not import, install, replace, or modify Hytale files.

Step-by-step creator path

Head

Haircut
Wavy Ponytail
White
WavyPonytail.White
Eyebrows
Thin
White
Thin.White
Eyes
Large
White
Large_Eyes.White

General

Underwear
Bandeau
White
Bandeau.White
Body Characteristics
Default
Skin tone 01
Default.01
Face
Neutral - Scarred
Face_Scar
Mouth
Neutral
Mouth_Default
Ears
Default
Default

Torso

Undertop
Tattered Shirt
White
LongSleeveShirt.White
Overtop
Chest Strap
Brown
Cheststrap.Brown
Gloves
Mining Gloves
Brown
MiningGloves.Brown

Legs

Pants
Slim Shorts
Maroon
Slim_Short.Maroon
Shoes
Savanna Scout Boots
Brown
HeeledBoots_Savanna.Brown

Design notes

Witcher-world read: Ciri works through restraint. The live cover shows Wavy Ponytail hair in White, thin white brows, pale eyes, a scarred face, a white Tattered Shirt, brown Chest Strap, brown Mining Gloves, maroon Slim Shorts, and brown Savanna Scout Boots.

Hair and scar lock: The white/silver hair is the first cue, and the scarred face is the second. If either is hidden, the page becomes a generic fantasy traveler. Keep the hair bright enough to separate from the white shirt, and keep the scar visible without turning the face into a harsh battle mask.

Travel gear structure: The brown Chest Strap is important because it gives the white shirt a Witcher-world gear read. The gloves and boots repeat that practical leather color lower on the body. The maroon lower layer should stay muted; it is a support color, not the identity piece.

What Hytale cannot show: This recipe cannot show Ciri's sword, Elder Blood powers, exact medallion context, leather armor detail, or motion effects. The page should therefore focus on the manual avatar cues that survive: silver hair, scar, white shirt, brown strap, gloves, boots, and a practical traveler silhouette.

Thumbnail check: At card size, the white hair should not blend into the shirt. If the head and torso become one pale block, strengthen the brown strap or adjust the crop. The scar is useful close up, but the hair and strap must carry the wider view. A good Ciri card shows both face and gear.

Fix order: If your build looks like a generic white-haired fantasy character, check the scar and chest strap before changing pants. If it looks too soft, add practical contrast through gloves and boots. If it looks too armored, reduce bulky pieces and return to the current travel-ready balance.

Builder priority: Lock `Wavy Ponytail (White)` and the scarred face first, then add `Chest Strap (Brown)` so the white shirt does not become a flat costume block. Gloves and boots should repeat the practical brown gear read. The maroon lower layer should stay secondary because Ciri's recognition starts with hair, scar, and travel gear.

Screenshot maintenance: Ciri needs a crop that keeps the scar readable and the chest strap visible. If the cover only shows the head, it becomes a white-haired portrait. If it pulls too far back, the scar is lost. The current value of the page is the combination of face mark, hair, white shirt, and brown gear.

Variant boundary: A Witcher 4 Ciri, a heavier armored Ciri, or a formal Cintra version would need different clothing notes. This page should remain the white-shirt, brown-strap, silver-haired Ciri shown in the current live cover.

Review basis

Fan-made recreation inspired by The Witcher 3. Screenshots and recipe data are preserved as reference material for manual creator matching.

Last content update: 7/22/2026

Recipe JSON

{
  "bodyCharacteristic": "Default.01",
  "underwear": "Bandeau.White",
  "face": "Face_Scar",
  "ears": "Default",
  "mouth": "Mouth_Default",
  "haircut": "WavyPonytail.White",
  "facialHair": null,
  "eyebrows": "Thin.White",
  "eyes": "Large_Eyes.White",
  "pants": "Slim_Short.Maroon",
  "overpants": null,
  "undertop": "LongSleeveShirt.White",
  "overtop": "Cheststrap.Brown",
  "shoes": "HeeledBoots_Savanna.Brown",
  "headAccessory": null,
  "faceAccessory": null,
  "earAccessory": null,
  "skinFeature": null,
  "gloves": "MiningGloves.Brown",
  "cape": null
}

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