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MoviesMiraculous: Tales of Ladybug & Cat Noir

Marinette Hytale Character Recipe

Recreate Marinette in Hytale with this movie-inspired character recipe inspired by Miraculous: Tales of Ladybug & Cat Noir. Follow the exact outfit, hair,.

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Manual recreation only

This page is a reference guide. It does not import, install, replace, or modify Hytale files.

Step-by-step creator path

Head

Haircut
Small Pigtails
Blue_Anthracite
SmallPigtails.Blue_Anthracite
Eyebrows
Thin
Blue_Anthracite
Thin.Blue_Anthracite
Eyes
Large
BlueLight
Large_Eyes.BlueLight
Ear Accessory
Simple Earring
Black_RedVariant: Both
SimpleEarring.Black_Red.Both

General

Underwear
Bandeau
Red
Bandeau.Red
Body Characteristics
Default
Skin tone 08
Default.08
Face
Makeup - Winged Eyes
Face_Make_Up_2
Mouth
Makeup
Mouth_Makeup
Ears
Default
Default

Torso

Undertop
Two-Color Shirt
Black
ColouredSleeves.Black
Overtop
Long Cardigan
Black
LongCardigan.Black
Gloves
Metal Bracelets
Silver_Blue
GoldenBracelets.Silver_Blue

Legs

Pants
Costume Pants
Pink
CostumePants.Pink
Shoes
Basic Shoes
Orange_Tan
BasicShoes.Orange_Tan
Unmapped tokens
These tokens are preserved exactly from the migrated recipe data.
earAccessory - Unknown color "Black_Red" for "SimpleEarring".
SimpleEarring.Black_Red.Both

Design notes

This build aims for the most recognizable Miraculous: Tales of Ladybug & Cat Noir version of Marinette, not the most obscure alternate costume. In practice that means prioritizing the most iconic on-screen silhouette and costume language, because Hytale reads broad shapes and clean contrast better than tiny decorative details. The goal is that players can identify the character quickly from the front and from a slight distance, even before they inspect every option in the creator.

The outfit choices were picked to preserve that first-read silhouette. We favor the outfit has to communicate the role immediately, even from mid-distance, so the torso, legs, and accessory combination communicates the right era or role immediately. If the source material has several nearby variants, this recipe leans toward the version most fans would call the default look for Marinette. That keeps the recreation stable when you compare screenshots, submit revisions, or share the preset with other Hytale players.

Hair, face, and color decisions are doing the second layer of accuracy. Here the priority is that hair shape, facial framing, and accent colors are what sell the character fastest. If a cosmetic is not a perfect one-to-one match, the recipe intentionally chooses the option that preserves expression, silhouette, and skin-tone balance rather than chasing a weaker literal match. The same logic applies to color picks: saturation and contrast are tuned for how Hytale renders them in-game, not just how they appear in a reference still.

If Hytale updates a cosmetic, renames a menu item, or shifts a color swatch, keep the silhouette first. Match the closest torso layer, keep the same light-versus-dark balance, and then tune hair, face, and skin-tone until the character reads correctly again. When in doubt, preserve the overall impression of Marinette before chasing minor details. That approach makes this recipe resilient to creator changes and easier to iterate into your own variation.

Review basis

Fan-made recreation inspired by Miraculous: Tales of Ladybug & Cat Noir. Screenshots and recipe data are preserved as reference material for manual creator matching.

Last content update: 7/9/2026

Recipe JSON

{
  "bodyCharacteristic": "Default.08",
  "underwear": "Bandeau.Red",
  "face": "Face_Make_Up_2",
  "ears": "Default",
  "mouth": "Mouth_Makeup",
  "haircut": "SmallPigtails.Blue_Anthracite",
  "facialHair": null,
  "eyebrows": "Thin.Blue_Anthracite",
  "eyes": "Large_Eyes.BlueLight",
  "pants": "CostumePants.Pink",
  "overpants": null,
  "undertop": "ColouredSleeves.Black",
  "overtop": "LongCardigan.Black",
  "shoes": "BasicShoes.Orange_Tan",
  "headAccessory": null,
  "faceAccessory": null,
  "earAccessory": "SimpleEarring.Black_Red.Both",
  "skinFeature": null,
  "gloves": "GoldenBracelets.Silver_Blue",
  "cape": null
}

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