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GamesFrozen

Anna Hytale Character Recipe

Recreate Anna in Hytale with this game-inspired character recipe inspired by Frozen. Follow the exact outfit, hair, color, and avatar creator settings, plus.

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Manual recreation only

This page is a reference guide. It does not import, install, replace, or modify Hytale files.

Step-by-step creator path

Head

Haircut
Tied Face Framing Strands
Blond
FrontTied.Blond
Eyebrows
Thin
Blond
Thin.Blond
Eyes
Large
Blue
Large_Eyes.Blue
Head Accessory
Tiara
Silver
Head_Tiara.Silver

General

Underwear
Bandeau
Purple
Bandeau.Purple
Body Characteristics
Default
Skin tone 02
Default.02
Face
Neutral
Face_Neutral
Mouth
Neutral
Mouth_Default
Ears
Default
Default

Torso

Undertop
Paint Splatter Shirt
Turquoise
PaintSpillShirt.Turquoise
Overtop
Double Button Jacket
Black
DoubleButtonJacket.Black

Legs

Pants
Long Dress
Blue
Long_Dress.Blue
Shoes
Warm Boots
Brown
Boots_Thick.Brown

Capes

Cape
Knight Cape
PinkVariant: Neck_Piece
Cape_Knight.Pink.Neck_Piece

Design notes

This build aims for the most recognizable Frozen version of Anna, not the most obscure alternate costume. In practice that means prioritizing the most readable in-game silhouette and gameplay-era styling, because Hytale reads broad shapes and clean contrast better than tiny decorative details. The goal is that players can identify the character quickly from the front and from a slight distance, even before they inspect every option in the creator.

The outfit choices were picked to preserve that first-read silhouette. We favor pieces that match the source costume before chasing tiny cosmetic details, so the torso, legs, and accessory combination communicates the right era or role immediately. If the source material has several nearby variants, this recipe leans toward the version most fans would call the default look for Anna. That keeps the recreation stable when you compare screenshots, submit revisions, or share the preset with other Hytale players.

Hair, face, and color decisions are doing the second layer of accuracy. Here the priority is that hair, face, and accessory choices need to echo the original game model first. If a cosmetic is not a perfect one-to-one match, the recipe intentionally chooses the option that preserves expression, silhouette, and skin-tone balance rather than chasing a weaker literal match. The same logic applies to color picks: saturation and contrast are tuned for how Hytale renders them in-game, not just how they appear in a reference still.

If Hytale updates a cosmetic, renames a menu item, or shifts a color swatch, keep the silhouette first. Match the closest torso layer, keep the same light-versus-dark balance, and then tune hair, face, and skin-tone until the character reads correctly again. When in doubt, preserve the overall impression of Anna before chasing minor details. That approach makes this recipe resilient to creator changes and easier to iterate into your own variation.

Review basis

Fan-made recreation inspired by Frozen. Screenshots and recipe data are preserved as reference material for manual creator matching.

Last content update: 7/8/2026

Recipe JSON

{
  "bodyCharacteristic": "Default.02",
  "underwear": "Bandeau.Purple",
  "face": "Face_Neutral",
  "ears": "Default",
  "mouth": "Mouth_Default",
  "haircut": "FrontTied.Blond",
  "facialHair": null,
  "eyebrows": "Thin.Blond",
  "eyes": "Large_Eyes.Blue",
  "pants": "Long_Dress.Blue",
  "overpants": null,
  "undertop": "PaintSpillShirt.Turquoise",
  "overtop": "DoubleButtonJacket.Black",
  "shoes": "Boots_Thick.Brown",
  "headAccessory": "Head_Tiara.Silver",
  "faceAccessory": null,
  "earAccessory": null,
  "skinFeature": null,
  "gloves": null,
  "cape": "Cape_Knight.Pink.Neck_Piece"
}

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